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Gamification to get Gen Z to read the syllabus

Published on August 30, 2023

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Gamification to get Gen Z to read the syllabus

The challenge is the same across all SKEMA's campuses: how to encourage students to read the course syllabus. The start of each semester means there are multiple course syllabuses to wade through to identify learning objectives and assignments, while fewer and fewer students read through the hard or soft copy provided despite reminders from the lecturer.

​Last year the New York Times even dedicated an article to this question based on Dr Kenyon’s experience at the University of Tennessee. To encourage student participation and engagement, the professor decided to include special instructions with a locker code in the middle of a syllabus. To his surprise, at the end of the semester, the $50 cash prize was still unclaimed in the locker. ​


This is an excerpt from the entire article on SKEMA's ThinkForward knowledge website - read it all here.​

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