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SKEMA's Knowledge Management Challenge receives FNEGE certification

Published on June 12, 2024

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SKEMA's Knowledge Management Challenge receives FNEGE certification

SKEMA Business School's KM Challenge continues to stand out in the field of educational innovation, recently receiving the prestigious FNEGE (Fondation Nationale pour l’Enseignement de la Gestion des Entreprises) certification. This accolade adds to a series of notable distinctions, confirming the excellence and impact of this unique programme.

Last March, the KM Challenge made waves by winning the Trophée du Digital Learning. This award, given by a jury of professionals from large companies, highlighted the quality and relevance of our 'serious game' exercise in the digital learning sphere. 

This recognition was reinforced in June when the project was granted the FNEGE certification, along with the Prix du Meilleur Dispositif Pédagogique à l’Ère du Numérique award (Best Teaching System in the Digital Age) by a jury of teacher-researchers. These distinctions illustrate not only the innovation and pedagogical rigour of SKEMA but also its ability to anticipate and meet the evolving needs of higher education. "This award recognises relentless hard work and unwavering determination in response to the challenges of educational innovation, the most difficult of which has been to get all the stakeholders to accept the change! It’s akin to constructing a piece of art, stone by stone, with some arid paths along the way," said Béatrice Toustou, the educator in charge of the project. 


Face-to-face and online for​mats

 
For over a decade, SKEMA Business School has organised the "Knowledge Management Challenge", a seminar aimed at introducing and sensitising third-year students to the issues of knowledge management. The 'La Table de Marie' exercise, launched in 2020, combines a multi-player serious game in both face-to-face and online formats, along with coaching. The goal was to meet the high expectations of the younger generation for pedagogy, balancing theory and practical application effectively. The serious game "La Table de Marie" immerses students in a "Kitchen Nightmares" scenario where they act as consultants to solve problems related to the non-sharing of knowledge in a high-end restaurant. This interactive game includes closed and open activities, videos, interviews, and film excerpts, enabling students to work in teams, think creatively, and validate their answers in real-time. 

Students, divided into teams across several campuses (Paris, Lille, and Sophia Antipolis), participate in a four-day seminar with specific educational objectives such as discovering the importance of knowledge sharing, establishing diagnostics, and managing work in remote teams. The exercise also includes debriefing sessions with coaches, reinforcing inductive learning. 






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